Ziad Shihab

Showing all posts tagged "Game"

Lorelei And The Laser Eyes - a Puzzle Game

Puzzles are a kind of analog telepathy. The puzzle designer conceives of an idea, and then attempts, through the expression of their work—a maze, a cipher, an encoded message or cleverly hidden clue—to export that idea to someone else’s head, in as clean a fashion as possible. It’s the same process that happens in nearly any artistic endeavor, really, except made more direct and pure: Puzzles, unlike stories, have solutions, essentially demanding that you follow the designer’s intent all the ...

Puzzle Platform Games

Some things just go together. Cereal and milk. Cake and ice cream. Puzzle games and platformer titles. The third combo may not be as well known to non-gamer audiences, but that's all about to change. On any console, puzzle platformers offer a high degree of entertainment and satisfaction to players.  The two genres match because they both offer a mixture of exploration and ingenuity. Jumping from one place to the next is fun, but figuring out where to jump is even better! Puzzler platform gam...

Last of Us - Theory Reveals a Heartbreaking Secret the Game Only Hints At

Video games are full of different upgrade systems that don’t logically make sense outside of the medium. When adapting a game to another medium, like television, one of the biggest challenges is how to handle gameplay mechanics. HBO’s The Last of Us has subtly been weaving gameplay systems into the show’s narrative in a way that deepens the characterization of the show's cast. One mechanic in the game that the series has adapted is the "Supplements" that Joel collects in his travels. But this...

Denouement

de·noue·ment /ˌdāno͞oˈmäN/ denouement noun the final part of a play, movie, or narrative in which the strands of the plot are drawn together and matters are explained or resolved. "the film's denouement was unsatisfying and ambiguous" Also, it is the official name of the game rock paper scissors, which was invented in China

The Battle over Street Play in New York City (1910-1930)

"Where there are kids, there is play." Iona Opie "The setting of boundaries is always a political act." Edward J. Blakely and Mary Gail Snyder "We begin with the child when he is three years old. As soon as he begins to think he gets a little flag put in his hand."  Dr Robert LEY, leader of Nazi Labor Front. As an urban game designer, and an immigrant to the US, I find it particularly interesting to understand the relationship between cultures and public space: the implicit and expli...

Biggest Turkey in Game Show History

By Adam Nedeff, Researcher for the National Archives of Game Show History You bring the stuffing, the cranberry sauce, and the pumpkin pie. For Thanksgiving, we’ll bring you the biggest turkey in the history of game shows: You’re in the Picture By 1961, Jackie Gleason was already a bona fide show business legend. His Cavalcade of Stars had made him one of the first superstars in the young medium of television. The classic 39-episode season of The Honeymooners had been icing on the cake....

The Legend of Zelda: Who Forged the Master Sword?

Almost every long-running video game franchise has a signature weapon that shows up in almost every entry. For God of War, that weapon is the Blades of Chaos. For Half-Life, it’s the crowbar. For The Legend of Zelda, it is most certainly the Master Sword. Also known as the Blade of Evil’s Bane, the Master Sword is one of the most frequent recurring faces of the franchise. Even though most Zelda games star different characters, all of whom are named Link, the Master Sword is the same weapon...

Jean Baudrillard’s America and Thomas Pynchon’s The Crying of Lot 49: Entropic Symbolism of Puzzling the Puzzled – International Journal of Baudrillard Studies

Jean Baudrillard’s America and Thomas Pynchon’s The Crying of Lot 49: Entropic Symbolism of Puzzling the Puzzled ISSN: 1705-6411 Volume 12, Number 2 (July 2015) Author: Dr Abdullah H. Kurraz In The Crying of Lot 49, Thomas Pynchon presents a postmodern society of a huge replication of puzzling, yet, entropic symbols and ciphers, which result in an immense number of interpretations and meanings. So, the authentic interpretative communities are both indefinite and chaotic. Crying...

CGSA 2022 CfP and theme announcement!

View this email in your browser Version française ci-dessous. Call for Papers — Canadian Game Studies Association/L’Association Canadienne d'Études des Jeux (CGSA/ACÉJ) 2022 Annual Conference The 2022 Canadian Game Studies Association (CGSA/ACÉJ) annual conference will be held May 31 to June 4 through a virtual format. This virtual format will build on lessons from the 2021 conference and combine pre-recorded paper and panel presentations with synchronous Q&A discussion ...

Druglord (thing) by TehBear - Everything2.com

Near Matches Ignore ExactFull Text Everything2 Druglord (thing) See all of Druglord, no other writeups in this node. (thing) by TehBear Sat Jul 20 2002 at 17:55:38 A text-only drug-dealing simulation game published in 1992 by FantasyWare. Druglord puts you in the shoes of a smalltime drug dealer in the late 80's/early 90's. The basic premise is that you buy drugs at a cheap price in one city, travel to another city and sell them at a high price. As you make profitable deals yo...

Advanced Everything2 the Role Playing Game (idea) by Footprints - Everything2.com

Advanced Everything2 the Role Playing Game (idea) by Footprints Discaimer - take what you want seriously - at your own risk Let's face it - Everything2 is a role-playing game. I mean, what do role-playing games (RPG's) have? Let's see: But as you all remember, Dungeons and Dragons sucked ass because it was too drab and dull (shut up, you D&D lovers - you are losers, yes, losers! AD&D rocks! AD&D! AD&D! AD&D!). And so they invented Advanced Dungeons and Dragons which was much better because ...

Scarlet | theory11

theory11 — Magic Tricks & the World's Finest Playing Cards Search Support Login Cart {0} Home Magic Tricks Playing Cards Gear Market Forums Media News ...

Enter the Matrix (thing) by MightyMooquack - Everything2.com

Near Matches Ignore ExactFull Text Everything2 Enter the Matrix (thing) See all of Enter the Matrix, there is 1 more in this node. (thing) by MightyMooquack Mon May 19 2003 at 20:35:24 The first offical video game based on The Matrix license was developed by Shiny, published by Atari (formerly Infogrames), and was released on May 15, 2003 (for all three consoles and the PC), the same day as the second movie in the series, The Matrix Reloaded. The movies got more than a little ...

deadline (thing) by Scupper - Everything2.com

Near Matches Ignore ExactFull Text Everything2 deadline (thing) See all of deadline, there is 1 more in this node. (thing) by Scupper Thu Sep 14 2000 at 23:55:06 An insanely difficult Infocom text adventure game of the early 80's. You took the part of a detective, sent to investigate a wealthy man's murder. In classic mystery style, everybody had a motive. It was also turn-based, with a timeline that you had to keep up with or you'd be screwed. Quite complex, but not as eng...

Interrogation (thing) by Wesker_Fan - Everything2.com

Near MatchesIgnore ExactFull TextEverything2Interrogation (thing)See all of Interrogation, there is 1 more in this node.(thing)by Wesker_FanMon Mar 17 2003 at 13:02:01A game played by young children.The children split into two groups of equal size. One group(the runners) think of a word that has an equal amount of letters to the members of the group. Each member takes a letter and memorizes it.The second group(the chasers), must each choose an opponent from the runners. Then, they proceed in ...

Space Duel (thing) by Stavr0 - Everything2.com

Space Duel (thing) See all of Space Duel, no other writeups in this node. by Stavr0 (7.7 mon) CC Rep: 17 ( +18 / -1 ) (Rep Graph) (+) Thu Feb 28 2002 at 10:45:56 (thing) 1 C! · C? by Stavr0 (7.7 mon) ____ ____ ____ ____ ____ ____ ____ ____ ____ |\ __\ |\ __\ |\ __\ |\ __\ |\ __\ |\ __\ |\ __\ |\ __\ |\ __\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | S | | | P | | | A | | | C | | | E | | | D...

Guillotine game

Interesting semiotics if you think about it because the paper is a metaphor for the distribution of ideology during the French revolution on which this game is themed.

What subjects the new BioShock game should tackle next, according to philosophy professors | GamesRadar+

Skip to main content GamesRadar+ The Games, Movies and TV You Love Search US Edition UKUSAustralia News Deals Guides Reviews PS4 Xbox Switch PC Movies TV Magazines Total Film Edge Retro Gamer Official Xbox Official PlayStation SFX Popular Disney Plus bundles Xbox Series X PS5 Board games Animal Crossing Review GamesRadar+ is supported by its audience. When you purchase through links o...

Who do you want to win the game of thrones?

The A.V. ClubDeadspinGizmodoJalopnikJezebelKotakuLifehackerSplinterThe RootThe TakeoutClickholeThe OnionThe InventoryMoreFilmTV ClubMusicGamesAUXNewsTV ReviewsReviewsAVQ&AWho do you want to win the game of thrones?Photo: HBO, Graphic: Natalie PeeplesBaraka Kaseko, William Hughes, Sam Barsanti, Alex McLevy, Caitlin PenzeyMoog, Erik Adams, Katie Rife, Randall Colburn, and Nick Wanserski25 minutes agoFiled to: AVQ&AFiled to: AVQ&AAVQ&AGame of Thrones3SaveEditEmbiggenSend to Ed...

CITIZEN = NIETZSCHE - minus an H

This is a stunning insight. Does KANE maybe mean "Enoch"? Or if we move the H - Enokh? "Nake"(d)? Kean? Acne? Alaska and Nebraska? California and Nebraska? California And the NorthEast? NorthEast Atlantic City No electricity vs alternating current North Eastern Alternating Current K E (?) Alternative News KANE as KANT ? "Her Son; Wellesley" (Side bar for ZTORY) Better yet: N I E T Z S C H E A N Minus the Eye and CHARLES FOSTER KANE As: ? CHARANI STROKER FEEL ARIAN CHARLIE FOSTER KAN...